.BSA

BSA File

Bethesda Softworks Archive
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A .bsa file is a Bethesda Softworks Archive - the packed container of 3D meshes, textures, sounds and scripts used by Morrowind, Oblivion, Skyrim and Fallout 3/New Vegas. The game loads it automatically; you do not open it during normal play. To browse or extract its contents, use the free BSA Browser or Bethesda Archive Extractor (BAE). Fallout 4, Fallout 76 and Starfield use the newer BA2 format instead.

Developer: Bethesda Game Studios / Bethesda Softworks Category: Game Files MIME: application/octet-stream
OPENS ON Windows
Related: .OBB · .PAK · .ROFL · .PACKAGE

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Last reviewed Jun 30, 2026

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What is the BSA file format?

Files with the .bsa extension are associated with games published by Bethesda Softworks. The format was introduced in 2002 with *The Elder Scrolls III: Morrowind* and has been used across the Elder Scrolls and Fallout series through *The Elder Scrolls V: Skyrim Special Edition*.

What kind of data can .bsa files store?

.bsa files store game assets and resources required for the game to run, including:

  • graphics and 2D/3D textures (such as .DDS files),
  • audio tracks and samples,
  • 3D models and meshes (such as .NIF files),
  • characters, inventory items, and world objects,
  • dialog text,
  • scripts and AI behaviour data.

.bsa is a proprietary binary archive format for storing game resources developed by Bethesda Game Studios. Archives begin with the ASCII tag BSA\0 followed by a version number - 103 for Oblivion and Fallout 3/New Vegas, 104 for Skyrim Legendary Edition, and 105 for Skyrim Special Edition, which introduced LZ4 compression alongside the existing zlib option. Starting with *Fallout 4* (2015), Bethesda replaced .bsa with the newer .BA2 format for all subsequent titles.

Can .bsa files be opened manually?

The .bsa format is a binary archive and cannot be edited with a plain text editor such as Notepad. Dedicated tools exist that allow users to browse, extract, and repack .bsa archives - the most common being BSA Browser (by AlexxEG) and Bethesda Archive Extractor. Users can modify the contents of .bsa files to change gameplay or game-world elements and settings. Such modified archives are distributed as official or unofficial mods, which can be downloaded and applied to the target game.

Security & safety

RISK: MEDIUM

A BSA is asset data, not an executable, so the archive itself doesn't run code - but it can contain compiled Papyrus scripts and is distributed as part of mods, which are community-made. Download mods only from reputable sources (Nexus Mods, Bethesda.net), and beware archives bundled with unexpected .exe files. Extract with a trusted tool (BSA Browser, BAE) rather than running anything from an untrusted pack.

Format details

in a nutshell
FULL NAMEBethesda Softworks Archiveaka Bethesda archive, BSA archive
DEVELOPERBethesda Game Studios / Bethesda Softworkssince 2002 (The Elder Scrolls III: Morrowind)
CATEGORYGame Files
MIME TYPEapplication/octet-stream
TYPEProprietary binary game asset archive (uncompressed or zlib/LZ4 compressed)
MAGIC BYTES · FILE SIGNATURE
OFFSET
00010203
HEX
42534100
ASCII
BSA·
Oblivion through Skyrim BSAs begin with the ASCII tag "BSA\0" followed by a version number (103 = Oblivion/FO3/FNV, 104 = Skyrim LE, 105 = Skyrim SE). The original Morrowind BSA has no "BSA" tag - it starts with the 4-byte version value 0x00000100. Fallout 4 onward use the separate BA2 format ("BTDX" magic), not BSA.

Programs that open BSA files

Windows5 apps
Dragon UnPACKer Free General game-archive explorer that can open older BSA archives to browse/extract.
BSA Browser (AlexxEG) Free Open the .bsa to browse its tree; select files to preview, and extract single files or the whole archive.
Bethesda Archive Extractor (BAE) Free Open a .bsa (and .ba2), select assets, and extract them to loose files - handles all BSA versions and BA2.
Archive2 (Fallout 4 Creation Kit tool) Free Bethesda's official packer/unpacker (ships with the Fallout 4 Creation Kit) - extract or repack archives.
The Elder Scrolls / Fallout (the game) Paid The game loads the .bsa at launch when a matching plugin/INI entry is active; the archive is not opened standalone.

Technical details

deep spec
Format typeProprietary binary game asset archive
Magic bytes"BSA\0" (0x42 53 41 00) at offset 0 for Oblivion/Skyrim-era archives; Morrowind BSA starts with version value 0x00000100 and has no ASCII tag
Byte orderLittle-endian
Format versionsv100 (Morrowind), v103 (Oblivion, Fallout 3, Fallout: New Vegas), v104 (Skyrim Legendary Edition), v105 (Skyrim Special Edition)
CompressionOptional per-file zlib (v103/v104) or LZ4 (v105 Skyrim SE); individual files may also be stored uncompressed within the same archive
EncryptionNone; no digital signature or whole-archive checksum
Internal structureHeader, folder-record and file-record tables indexed by FNV name hashes, a name string table, then concatenated optionally-compressed data blocks
Filename lookupFNV/CRC hash-based indexing of folder and file paths; hashes are used for lookup only, not for integrity verification
Typical archive sizeTens of MB to several GB; full game asset archives routinely exceed 1 GB
Content types storedMeshes (.nif), textures (.dds), audio, voice, scripts, animations, shaders, and other loose game assets
Plugin loading behaviourGame auto-loads a .bsa when a plugin (.esm or .esp) sharing the same base filename is active, or when the archive is listed in the game INI file
Platform supportWindows (PC), Xbox, PlayStation
Successor formatBA2 ("BTDX" magic tag) introduced with Fallout 4 (2015) and used for Fallout 76 and Starfield; .bsa is not used in those titles
Modding toolingArchives can be inspected and repacked with BSA Browser (AlexxEG), Bethesda Archive Extractor, Dragon UnPACKer, and Archive2 from the official Creation Kit
Released2002 (The Elder Scrolls III: Morrowind)
Latest versionBSA v105 (Skyrim Special Edition, 2016); succeeded by BA2 for Fallout 4 / Fallout 76 / Starfield
Specificationen.uesp.net

BSA conversions

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Frequently asked questions

What is a .bsa file?
A Bethesda Softworks Archive - the packed container of game assets (meshes, textures, sounds, scripts) for Morrowind, Oblivion, Skyrim and Fallout 3/New Vegas. The game loads it; the .esp/.esm plugins reference its contents.
How do I open or extract a .bsa file?
Use a free tool like BSA Browser or Bethesda Archive Extractor (BAE): open the .bsa, browse the file tree, and extract single files or the whole archive to loose files.
Do I need to unpack a .bsa to use a mod?
Usually no - the game loads a BSA automatically when its matching plugin is active. You only unpack it to edit assets, override specific files, or troubleshoot conflicts.
What's the difference between BSA and BA2?
BA2 is the newer Bethesda archive format (magic 'BTDX') used from Fallout 4 onward, including Fallout 76 and Starfield. BSA is the older format for Morrowind through Skyrim. They're not interchangeable; convert via extracting to loose files and repacking.
Why isn't my loose-file mod overriding the .bsa?
Load order and archive-invalidation settings control whether loose files override BSA assets. Make sure loose-file overriding is enabled and the overriding mod loads after the BSA's plugin.
Can I edit assets inside a .bsa directly?
Not in place - extract the asset (e.g. a .nif mesh or .dds texture) with BSA Browser/BAE, edit it in the right tool (NifSkope, an image editor), then either drop it as a loose file or repack.

References

1UESP - Skyrim Mod: Archive (BSA) file formaten.uesp.net
2Nexus Mods - BSA Browser (AlexxEG)www.nexusmods.com

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