What is the PSS file format?
A .pss file is a video stream container used in PlayStation 2 game discs to store pre-rendered cutscenes and full-motion video (FMV). It is an MPEG-2 Program Stream variant with Sony-specific audio multiplexing, decoded in real time by the PS2's IPU (Image Processing Unit) hardware.
The file begins with the standard MPEG-2 Pack Start Code (00 00 01 BA), identical to MPEG Program Streams and DVD .vob files. The PS2 variant is distinguished internally by custom audio blocks preceded by an SShd header that specifies audio type (PCM 16-bit or SPU2-ADPCM), sample rate, channel count, and interleave size.
Video resolution is bounded by PS2 IPU hardware at 720×480 (NTSC) or 720×576 (PAL). Audio is typically encoded at 44,100 Hz or 48,000 Hz. A small number of PS2 games use WMV2 video instead of MPEG-2, though this is rare.
.pss files are extracted from PS2 game disc images (ISO) using tools such as PSS Plex. VLC media player and the PCSX2 emulator can play most .pss files directly. The format was succeeded by PMF on PlayStation Portable and PAM on PlayStation 3.
Security & safety
RISK: LOWVideo data only, no executable code. PSS files extracted from trusted game ISOs carry no malware risk.
Format details
in a nutshell- Adobe Type Manager PostScript Stub - db_name in our database was 'Adobe Type Manager PostScript stub file' - this is incorrect; that format uses .pss as a PostScript printer description stub, a completely separate and very rare use-case.
Programs that open PSS files
Technical details
deep spec| Magic bytes | 00 00 01 BA (MPEG-2 Pack Start Code) at offset 0 |
| Encoding | Binary, big-endian |
| Container | MPEG-2 Program Stream (PS2 Sony variant with custom audio interleave) |
| Video codec | MPEG-2 (decoded by PS2 IPU hardware); rare WMV2 variant in some titles |
| Audio codec | PCM 16-bit, MP2, or SPU2-ADPCM; type specified in SShd block header |
| Audio identification | SShd header block precedes each audio stream segment; encodes type, sample rate, channels, interleave |
| Maximum video resolution | 720×480 (NTSC) or 720×576 (PAL) - PS2 IPU hardware limit |
| Audio sample rate | Typically 44100 Hz or 48000 Hz; stored per SShd audio header |
| Color encoding | YCbCr 4:2:0 (standard MPEG-2), 24-bit effective depth |
| Typical file size | 10 MB - 500 MB (short cutscene to full-length FMV intro) |
| Hardware decoder | PS2 IPU (Image Processing Unit) - MPEG-2 decoded in silicon |
| Extraction source | PS2 game disc ISO/BIN images (extracted with PSS Plex or similar tools) |
| Platform successors | PMF (PlayStation Portable), PAM (PlayStation 3) |
| Released | 2000 (PlayStation 2 launch) |
| Latest version | N/A (hardware-era format, no versioning) |
| Specification | rewiki.miraheze.org |
PSS conversions
Community Q&A
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