.MOT

MOT File

LightWave 3D Motion File
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A MOT file is a LightWave 3D Motion file - plain-text animation keyframes (position, rotation, scale) for one object or the camera. Open it inside LightWave 3D using Load Motion File in Layout. If your file contains lines starting with S0, S1, or S3, it is a Motorola S-record firmware file, not a LightWave motion clip.

Developer: NewTek (LightWave 3D); now LightWave Digital Category: 3D Image Files MIME: text/plain
OPENS ON Windows macOS
Related: .DCM · .STEP · .SKP · .STP

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Last reviewed Jul 5, 2026

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What is the MOT file format?

.mot files are plain-text ASCII animation files for LightWave 3D, a professional 3D software package originally developed by NewTek (now LightWave Digital).

A .mot file stores keyframe data for a single object or the camera in a LightWave scene. It records up to nine motion channels - X, Y and Z position, heading, pitch and bank rotation, and X, Y and Z scale - with each keyframe's time, value and interpolation type. LightWave's Layout engine reads these values and interpolates smooth motion between keyframes.

Because the format is plain ASCII, a .mot file can be opened and inspected in any text editor. Its main practical use is as a reusable motion clip: an animator saves an object's animation with Save Motion File in LightWave Layout and loads it onto a different object or bone in any LWS scene with Load Motion File, making it straightforward to share or reapply animation across projects.

.mot is not a full scene file (.lws) nor a geometry model (.lwo). For cross-application animation interchange, modern pipelines often use .mdd or .chan point-cache formats; .mot remains LightWave's own native motion-clip format and was supported through LightWave 3D 2020, the final NewTek release.

Security & safety

RISK: LOW

A LightWave .mot file is plain ASCII keyframe data with no executable code - safe to open and read in a text editor. The only practical caution: confirm what you actually have, since .mot is a shared extension. If the file is hex records beginning with S0/S1/S3 it's a Motorola S-record (firmware), not LightWave motion - flashing the wrong firmware to a device is the real risk, not the file itself.

Format details

in a nutshell
FULL NAMELightWave 3D Motion Fileaka LightWave Motion file, Motion file
DEVELOPERNewTek (LightWave 3D); now LightWave Digitalsince Early 1990s (LightWave 3D, originally part of the Amiga Video Toaster)
MIME TYPEtext/plain
TYPEPlain-text (ASCII) animation keyframe/motion data for LightWave 3D
This extension is also used by…
  • Motorola S-record firmware file - A common, unrelated .mot use: a plain-text hex record (Motorola S-record / SREC) holding firmware/program memory for microcontrollers - flashed with a programmer, not opened in a 3D app.
  • Ensoniq / sampler motion or various app data - Several niche programs reuse .mot for their own motion or settings data; check the file contents to tell which format you have.

Programs that open MOT files

Windows2 apps
LightWave 3D Paid In Layout, select the item, then File/Item > Load Motion File and pick the .mot to apply its keyframes.
Notepad / Notepad++ Open-source Open the .mot as plain text to read or hand-edit the keyframe values (it's ASCII).
macOS2 apps
TextEdit Built-in Open as plain text (Make Plain Text) to inspect the keyframe data.
LightWave 3D Paid In Layout, select the item and use Load Motion File to apply the .mot.

Technical details

deep spec
Format typePlain-text ASCII animation keyframe file for LightWave 3D
EncodingASCII text
Typical file sizeA few KB for short animations; larger for long or dense keyframe sequences
Motion channelsUp to 9 per file - X/Y/Z position, heading/pitch/bank rotation and X/Y/Z scale
Keyframe dataFrame time, channel value and interpolation type (e.g. TCB spline, linear) per keyframe
ScopeSingle object or camera only - not a full scene (.lws) or geometry model (.lwo)
WorkflowSave Motion File (export from LightWave Layout) / Load Motion File (import onto any object or bone)
PlatformWindows and macOS (wherever LightWave 3D runs)
ApplicationLightWave 3D (NewTek, now LightWave Digital); supported through the LightWave 3D 2020 release
Interchange alternatives.mdd and .chan point-cache formats used for cross-application animation exchange
Magic bytesNone; plain ASCII text with no binary header
ReleasedEarly 1990s (LightWave 3D, originally part of the Amiga Video Toaster)
Latest versionLightWave Motion format as used through LightWave 3D 2020 (the last NewTek release)
Specificationdocs.lightwave3d.com

MOT conversions

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Frequently asked questions

What is a .mot file?
In LightWave 3D it's a Motion file - plain-text animation keyframes for one object or the camera (position, rotation, scale) that you can save and reuse. (The .mot extension is also used for unrelated Motorola S-record firmware files.)
How do I open a LightWave .mot file?
Open LightWave 3D, go to Layout, select an item, and use Load Motion File to apply the keyframes. Since the file is ASCII, you can also read it in any text editor.
Can I open a .mot without LightWave?
You can read it - it's plain text, so Notepad/TextEdit show the keyframe values. But to actually apply the motion to a 3D object you need LightWave 3D (or you bake/convert it via LightWave to FBX/MDD).
How do I use the same motion on another object?
Save the source item's animation with Save Motion File, then select the target item and Load Motion File. The keyframes transfer; adjust as needed.
My .mot is full of lines starting with S1/S3 - is that LightWave?
No. That's a Motorola S-record (SREC) - a firmware/hex file for microcontrollers, completely unrelated to LightWave. You'd flash it with a device programmer, not open it in a 3D app.
How do I get LightWave motion into Blender or Maya?
There's no direct .mot import. In LightWave, apply the .mot to its object and export the animated item as FBX (or bake to MDD); then import that into Blender/Maya.

References

1LightWave 3D - official sitewww.lightwave3d.com
2LightWave 3D documentationdocs.lightwave3d.com

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