What is the TED file format?
.ted is a binary map file used by the Alamo real-time strategy engine developed by Petroglyph Games. The format stores all terrain and layout data for a game map, including heightmap data, weather and environment parameters, faction starting locations, prop and unit placements, and scripting or trigger data for single-player and multiplayer scenarios.
The .ted format was introduced in 2006 with *Star Wars: Empire at War*, developed by Petroglyph and published by LucasArts. It is also used in the expansion *Forces of Corruption* (2006) and *Universe at War: Earth Assault* (2007), all of which run on the Alamo engine. *Star Wars: Empire at War* remains available on Steam, and its active modding community has reverse-engineered significant portions of the format.
Map files work alongside other Alamo engine asset types:
- .meg archive files bundle game assets
.aloand.alafiles store 3D models and animations
An official map editor was included with *Empire at War*, and the community has developed additional tools - including the Empire at War Text Editor - for creating and modifying .ted files. Documentation and modding resources are maintained at petrolution.net.
Security & safety
RISK: LOWA .ted file is a game level/map file with no executable code. Safe to inspect with a hex editor or the community tools above. Only open files from your own game installation or trusted modding sites (ModDB, Petrolution community).
Format details
in a nutshell- Tribes 2 game level data - The Tribes series (Dynamix/Garage Games) also used .ted for terrain/level files; Tribes 2 was released in 2001.
- Tribes: Vengeance level data - Tribes: Vengeance (2004, Irrational Games/Vivendi) used .ted files for single and multiplayer campaign levels.
Programs that open TED files
Technical details
deep spec| Format type | Binary game map/level file (proprietary Alamo engine) |
| Developer | Petroglyph Games |
| Byte order | Little-endian (Windows x86 native) |
| Modding access | Format reverse-engineered by community; Petroglyph published no formal binary specification |
| Typical file size | 50 KB - 5 MB |
| Content | Terrain heightmap, weather/environment settings, prop/unit placement, faction starting locations, trigger/script data |
| Engine | Petroglyph Alamo real-time strategy engine |
| Games using format | Star Wars: Empire at War (2006), Forces of Corruption (2006), Universe at War: Earth Assault (2007) |
| Supported OS | Windows |
| Official tooling | Map editor shipped with Star Wars: Empire at War |
| Community tooling | Empire at War Text Editor; modding documentation at petrolution.net |
| Associated formats | .meg (asset archive), .alo / .ala (3D model/animation) used alongside .ted |
| Released | 2006 (Star Wars: Empire at War, released February 16, 2006) |
| Latest version | current with Empire at War Gold Pack (Steam); no format versioning documented publicly |
| Specification | www.petrolution.net |
TED conversions
Community Q&A
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