.SFK

SFK File

Sound Forge Peak (audio waveform cache) File
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An SFK file is a waveform cache generated automatically by Sound Forge or VEGAS Pro next to an audio file - it holds no sound, only the visual waveform data. You cannot play or convert it. It is safe to delete; the program rebuilds it when you next open the matching audio file.

Developer: Sonic Foundry → Sony → MAGIX → Boris FX (Sound Forge / VEGAS Pro) Category: Audio Files MIME: application/octet-stream
OPENS ON Windows
Related: .OPUS · .M3U · .M3U8 · .WFP

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Last reviewed Jul 15, 2026

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What is the SFK file format?

.sfk is a temporary cache file generated automatically by Sound Forge, VEGAS Pro, and ACID Pro - software originally developed by Sonic Foundry and later owned by Sony, then MAGIX. The .sfk file stores precomputed graphical peak data that visually represents a .wav audio waveform, enabling the host application to redraw the audio timeline instantly without re-reading the full audio on every load. .sfk files do not contain any actual audio samples; the audio itself remains in the paired .wav or other supported media file.

.sfk files only represent WAV file data and do not contain any actual audio data - such data is stored in the related media file. Because an .sfk is purely a display cache, it cannot be meaningfully opened or edited manually; a hex editor can inspect its binary contents, but no dedicated viewer exists for the proprietary format.

An .sfk file is generated automatically when a media file is opened in any of the supported applications. The .sfk file is saved in the same folder and under the same base filename as the related media file - for example, recording.wav generates recording.sfk. If .sfk files have not been automatically removed upon closing the program, they can be deleted manually without any loss of audio data.

Deleting an .sfk is safe; the application will regenerate it the next time the media file is opened. Related peak-cache formats serving the same role on other platforms include .sfl (the older Sound Forge format), .pkf (Pro Tools), and .asd (Ableton Live).

Security & safety

RISK: LOW

SFK is a harmless, disposable cache file - it holds only waveform-drawing data, no executable code and no audio. It is safe to delete: Sound Forge/VEGAS simply regenerate it the next time you open the matching audio file. The only thing to avoid is third-party 'SFK player/converter' downloads from ad portals - there is nothing inside an .sfk to play or convert, so such tools are at best useless and often PUP/adware. The real audio is always in the neighbouring source file.

Format details

in a nutshell
FULL NAMESound Forge Peak (audio waveform cache) File
DEVELOPERSonic Foundry → Sony → MAGIX → Boris FX (Sound Forge / VEGAS Pro)since 1990s (Sonic Foundry Sound Forge); replaced the older .sfl peak format
CATEGORYAudio Files
MIME TYPEapplication/octet-stream
TYPEAuxiliary waveform "peak" cache (binary) - stores the precomputed waveform graphic, NOT audio samples

Programs that open SFK files

Windows3 apps
MAGIX/Sony Sound Forge (Pro) Paid You don't open the .sfk directly - open the matching audio file (e.g. song.wav) in Sound Forge; it uses the .sfk to draw the waveform and regenerates it if missing.
MAGIX/Sony VEGAS Pro Paid Same as Sound Forge: VEGAS Pro creates/uses .sfk peak files for its timeline audio; open the audio/project, not the .sfk.
Hex editor (e.g. HxD) Free Only to confirm what it is - an .sfk has no playable audio. Use this just to inspect; there is nothing to extract.

Technical details

deep spec
Format typeBinary waveform peak cache - stores precomputed min/max amplitude data, not audio samples
Naming conventionShares the base filename of its paired media file; recording.wav produces recording.sfk in the same directory
PlatformWindows (Sound Forge, VEGAS Pro, and ACID Pro are Windows-only applications)
MIME typeapplication/octet-stream - no dedicated MIME type is registered for this format
Binary structureProprietary binary with an undocumented Sound Forge peak header; no published specification exists
Data contentMin/max amplitude values (peaks) per time segment at multiple resolutions, enabling fast waveform rendering at any zoom level
Auto-generationCreated automatically the first time a supported audio file is opened in Sound Forge, VEGAS Pro, or ACID Pro
DeletabilitySafe to delete - no audio data is stored; the host application regenerates the file on the next open
Predecessor format.sfl - the older Sound Forge peak format that .sfk replaced in later versions of the software
Related peak formats.pkf (Pro Tools), .asd (Ableton Live), .ovw (Adobe Audition) serve the same waveform-cache role in other DAWs
Developer lineageSonic Foundry (1990s) → Sony Creative Software → MAGIX (2016 acquisition) → Boris FX (Sound Forge Pro)
File sizeMuch smaller than the paired audio file; contains only statistical peak data, not audio samples
Orphaned filesLeft behind when a media file is moved or the application crashes; safe to delete without consequence
Rendering purposeEliminates the need to decode the full audio on every session open, making waveform display near-instantaneous
Released1990s (Sonic Foundry Sound Forge); replaced the older .sfl peak format

SFK conversions

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Frequently asked questions

What is an SFK file?
It's a Sound Forge / VEGAS Pro 'peak' file - a cache that stores the visual waveform of an audio file so the editor can draw it quickly. It contains no actual sound.
Can I delete SFK files?
Yes. They're throwaway cache files. Deleting them frees space and causes no harm - Sound Forge or VEGAS just rebuilds the waveform (and the .sfk) the next time you open the matching audio.
How do I play or open an SFK file?
You don't - there's nothing to play, because an .sfk has no audio. Open the audio file with the same name in the same folder (usually a .wav) in any media player or in Sound Forge/VEGAS.
How do I convert an SFK to MP3 or WAV?
You can't - the .sfk stores only waveform-display data, not audio. Convert the matching source file (the .wav beside it) instead. If that file is gone, the audio can't be recovered from the .sfk.
Why do SFK files keep appearing in my folder?
Sound Forge and VEGAS Pro automatically create an .sfk next to every audio file they open, to speed up waveform drawing. It's normal; you can ignore or delete them.
My waveform looks wrong in Sound Forge - what do I do?
If the audio was edited in another program, the cached .sfk can be out of date. Use Sound Forge's 'Rebuild Peak Data' command (or delete the .sfk) to regenerate an accurate waveform.

References

1Wikipedia - Sound Forge (history: Sonic Foundry/Sony/MAGIX/Boris FX)en.wikipedia.org
2MAGIX - Sound Forge product pagewww.magix.com

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