Why convert YOBJ to FBX?
.yobj is the compressed, encrypted model container used by WWE 2K19 and earlier, and it only plays inside those games. Creators move it to .fbx because FBX is the interchange format Maya, Blender and Unreal all read, letting them re-rig, re-pose or reuse the mesh outside the game.
How to convert YOBJ to FBX
Autodesk 3ds Max + YOBJ Importer OPEN-SOURCE
Install Tekken57's YOBJ importer MaxScript, run it to load the .yobj (use the weighted version to keep bone weights), then File > Export > Export and choose Autodesk (*.FBX).
X-Rey (extract to OBJ first) PAID
Use X-Rey to export the .yobj mesh to Wavefront .obj, import that into 3ds Max or Blender, then export as .fbx.
Blender (FBX export) FREE
Once the mesh is out as .obj, import it into Blender and use File > Export > FBX (.fbx) to write the FBX.
About these formats
A .yobj file is a Yuke's 3D Object, the model format used by Japanese studio Yuke's in its console games, most notably the WWE 2K wrestling series up through WWE 2K19. It holds a character…
Open .YOBJ details →An FBX file is a 3D model/scene in Autodesk's Filmbox interchange format, carrying geometry, textures, rigs, animation, cameras and lights. To view one free, use Autodesk FBX Review or…
Open .FBX details →Quality & what to watch
- A
.yobjstores only mesh, bones and shader references - no textures - so materials look blank until you reapply them by hand. - The importer scripts target specific WWE 2K versions; a script for 2K19 may fail on files from another game year.
- Rigging can shift on export: run the weighted import script and check the skeleton in FBX, as bone weights are the most common thing to break.