YOBJ FBX
File conversion

Convert YOBJ to FBX

QUICK ANSWER
Is it possible to convert YOBJ to FBX?
Yes - YOBJ converts to FBX.

There is no direct .yobj-to-.fbx converter. You import the WWE 2K model into Autodesk 3ds Max using Tekken57's YOBJ importer script, then use File > Export and pick the FBX format. Bone weights survive if you run the weighted import script, but textures are never inside a .yobj and must be added separately.

Also to FBX: USD · X · LWO

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Tested on macOS, Windows & Linux
Last verified Sep 2026

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Why convert YOBJ to FBX?

.yobj is the compressed, encrypted model container used by WWE 2K19 and earlier, and it only plays inside those games. Creators move it to .fbx because FBX is the interchange format Maya, Blender and Unreal all read, letting them re-rig, re-pose or reuse the mesh outside the game.

How to convert YOBJ to FBX

Autodesk 3ds Max + YOBJ Importer OPEN-SOURCE

Install Tekken57's YOBJ importer MaxScript, run it to load the .yobj (use the weighted version to keep bone weights), then File > Export > Export and choose Autodesk (*.FBX).

X-Rey (extract to OBJ first) PAID

Use X-Rey to export the .yobj mesh to Wavefront .obj, import that into 3ds Max or Blender, then export as .fbx.

Blender (FBX export) FREE

Once the mesh is out as .obj, import it into Blender and use File > Export > FBX (.fbx) to write the FBX.

About these formats

Quality & what to watch

  • A .yobj stores only mesh, bones and shader references - no textures - so materials look blank until you reapply them by hand.
  • The importer scripts target specific WWE 2K versions; a script for 2K19 may fail on files from another game year.
  • Rigging can shift on export: run the weighted import script and check the skeleton in FBX, as bone weights are the most common thing to break.

Frequently asked questions

Can I convert a YOBJ to FBX without 3ds Max?
Not cleanly. The importer scripts are written for 3ds Max, so most workflows go YOBJ into 3ds Max, then FBX out.
Will the textures come across?
No. YOBJ files hold no texture images, only references, so you reapply the game's texture maps yourself after importing.
Do bone weights survive the conversion?
Yes, if you use the weighted version of Tekken57's import script; the plain script loads the mesh with no skinning.
Is FBX the best target format?
For rigged game characters, yes - FBX keeps mesh, skeleton and skin weights together for use in Maya, Blender or Unreal.