Why convert YOBJ to DAE?
YOBJ is Yuke's proprietary 3D model format used in the WWE games, and no general 3D app reads it directly. Modders import it into 3ds Max with a dedicated plug-in that rebuilds the mesh and bone weights, then re-export to an open format like .DAE so the model can move to Blender, Maya or other tools.
How to convert YOBJ to DAE
3ds Max + YOBJ Importer plug-in FREE
Install the YOBJ/Yuke's importer script in 3ds Max, run it to import the .yobj (it restores mesh and bone weights), then use File > Export and pick Autodesk Collada (*.DAE) or OpenCOLLADA.
About these formats
A .yobj file is a Yuke's 3D Object, the model format used by Japanese studio Yuke's in its console games, most notably the WWE 2K wrestling series up through WWE 2K19. It holds a character…
Open .YOBJ details →A DAE file is a COLLADA 3D model stored as plain-text XML. Open it free in Blender on any platform, or on a Mac with Preview. For web and AR use, convert it to glTF/GLB.
Open .DAE details →Quality & what to watch
- The importer is a community modding tool, not official; results depend on the specific WWE game version and the model may need manual fixes.
- Materials and textures usually don't carry cleanly into DAE - expect to reassign texture maps after export.
- Skeleton and bone-weight data can shift or need touch-up, since DAE and YOBJ handle rigging differently.