YOBJ DAE
File conversion

Convert YOBJ to DAE

QUICK ANSWER
Is it possible to convert YOBJ to DAE?
Yes - YOBJ converts to DAE.

There is no one-click YOBJ-to-DAE converter. Load the model into 3ds Max using the community YOBJ importer script/plug-in, then use File > Export and choose the Collada .dae format. Rigging and materials may need cleanup after import.

Also to DAE: X · PLY · WRL

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Tested on macOS, Windows & Linux
Last verified Sep 2026

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Why convert YOBJ to DAE?

YOBJ is Yuke's proprietary 3D model format used in the WWE games, and no general 3D app reads it directly. Modders import it into 3ds Max with a dedicated plug-in that rebuilds the mesh and bone weights, then re-export to an open format like .DAE so the model can move to Blender, Maya or other tools.

How to convert YOBJ to DAE

3ds Max + YOBJ Importer plug-in FREE

Install the YOBJ/Yuke's importer script in 3ds Max, run it to import the .yobj (it restores mesh and bone weights), then use File > Export and pick Autodesk Collada (*.DAE) or OpenCOLLADA.

About these formats

Quality & what to watch

  • The importer is a community modding tool, not official; results depend on the specific WWE game version and the model may need manual fixes.
  • Materials and textures usually don't carry cleanly into DAE - expect to reassign texture maps after export.
  • Skeleton and bone-weight data can shift or need touch-up, since DAE and YOBJ handle rigging differently.

Frequently asked questions

Can I open a YOBJ without 3ds Max?
Not easily. The available importer targets 3ds Max, so it's the practical entry point before exporting to an open format like DAE.
Does the export keep the skeleton?
The importer restores bone weights, and DAE can carry rigging, but complex WWE skeletons often need manual cleanup after export.
Why DAE instead of FBX or OBJ?
DAE (Collada) is an open, widely supported format that preserves mesh and rigging, making it a good bridge into Blender or Maya. OBJ would drop the skeleton entirely.
Which 3ds Max version do I need?
A version compatible with the importer script; check the plug-in's page, as the WWE modding scripts are written for specific 3ds Max releases.