USD FBX
File conversion

Convert USD to FBX

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Is it possible to convert USD to FBX?
Yes - USD converts to FBX.

You can do it right here with our free converter - no sign-up, and your file is deleted right after.

In Blender, use File > Import > Universal Scene Description (.usd/.usdc/.usda), then File > Export > FBX (.fbx). Maya and NVIDIA Omniverse do the same job; expect USD composition, variants and MaterialX shaders to be baked down or simplified in the FBX.

Also to FBX: X · LWO · PSK

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Tested on macOS, Windows & Linux
Last verified Sep 2026

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Why convert USD to FBX?

People convert usd to .fbx because game engines like Unity and older DCC pipelines still expect FBX for rigged, animated and skinned assets. FBX is the long-standing interchange format for meshes plus skeletons and animation, which many tools ingest more reliably than USD.

How to convert USD to FBX

Blender FREE

Import with File > Import > Universal Scene Description, then File > Export > FBX (.fbx), choosing options like Selected Objects, Apply Transform and Animation as needed.

Autodesk Maya

Open the stage via the USD plugin, then File > Export All (or Export Selection) and pick FBX export to write .fbx with standard game-ready settings.

NVIDIA Omniverse

Use the Asset Converter / Exporter, which supports USD out to FBX, to write the stage as .fbx.

About these formats

Quality & what to watch

  • USD composition arcs (references, payloads, variants, instancing) are flattened; the FBX is a single baked hierarchy.
  • USD/MaterialX shading is reduced to FBX's basic material model, so PBR materials often need rebuilding in the target tool.
  • Skeletal animation transfers only if the USD uses UsdSkel and the exporter maps it cleanly; verify rigs and skin weights after export.

Frequently asked questions

Which tool gives the cleanest USD to FBX result?
For rigs and animation, Maya's native FBX exporter is usually most reliable. Blender is the best free option for static or lightly animated assets.
Is there a free way to do this?
Yes, Blender imports USD and exports FBX at no cost, which covers most conversions without any online upload.
Will my USD variants survive?
No. Only the resolved, currently-selected variant is exported; FBX has no concept of USD variant sets.
Why do textures look different in the FBX?
USD PBR/MaterialX shaders map imperfectly to FBX materials, so re-link textures and rebuild the shader in your destination application.