Why convert USD to FBX?
People convert usd to .fbx because game engines like Unity and older DCC pipelines still expect FBX for rigged, animated and skinned assets. FBX is the long-standing interchange format for meshes plus skeletons and animation, which many tools ingest more reliably than USD.
How to convert USD to FBX
Blender FREE
Import with File > Import > Universal Scene Description, then File > Export > FBX (.fbx), choosing options like Selected Objects, Apply Transform and Animation as needed.
Autodesk Maya
Open the stage via the USD plugin, then File > Export All (or Export Selection) and pick FBX export to write .fbx with standard game-ready settings.
NVIDIA Omniverse
Use the Asset Converter / Exporter, which supports USD out to FBX, to write the stage as .fbx.
About these formats
A .usd file holds a 3D scene in Pixar's Universal Scene Description format, storing geometry, shading, and references to other assets that get composed into one scenegraph. The plain .usd…
Open .USD details →An FBX file is a 3D model/scene in Autodesk's Filmbox interchange format, carrying geometry, textures, rigs, animation, cameras and lights. To view one free, use Autodesk FBX Review or…
Open .FBX details →Quality & what to watch
- USD composition arcs (references, payloads, variants, instancing) are flattened; the FBX is a single baked hierarchy.
- USD/MaterialX shading is reduced to FBX's basic material model, so PBR materials often need rebuilding in the target tool.
- Skeletal animation transfers only if the USD uses UsdSkel and the exporter maps it cleanly; verify rigs and skin weights after export.