VRPACKAGE FBX
File conversion

Convert VRPACKAGE to FBX

QUICK ANSWER
Is it possible to convert VRPACKAGE to FBX?
Yes - VRPACKAGE converts to FBX.

A .vrpackage is a zip-compressed SimLab VR scene, so the practical route is to open it in SimLab Composer and re-export the 3D content as .fbx. FBX keeps meshes, materials and (from SimLab) animation, but the VR-only interactivity in the package is dropped.

Also to FBX: USD · X · LWO

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Tested on macOS, Windows & Linux
Last verified Sep 2026

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Why convert VRPACKAGE to FBX?

People convert .vrpackage to .FBX when they need the underlying 3D models in a mainstream tool like Blender, Maya, 3ds Max, Unreal or Unity, since almost nothing outside SimLab reads the proprietary VR container. FBX is the standard interchange format that carries meshes, materials, rigs and animation into those pipelines.

How to convert VRPACKAGE to FBX

SimLab Composer APP

Open the file with File > Open, then choose File > Export and pick FBX (*.fbx) to write the scene geometry out. Also runs on macOS.

SimLab CADVRter APP

Use SimLab's stand-alone CADVRter converter to load the SimLab content and export .fbx, useful if you only need file conversion without the full Composer.

Unzip then re-import FREE

Rename the file to .zip and extract it; if the package holds a packed .obj/.fbx/.dae payload you can import that into Blender and export .fbx.

About these formats

Quality & what to watch

  • VR-specific data (object actions, visual scripting, quizzes, viewer start position, annotations) has no FBX equivalent and is lost.
  • Creating and reliably re-exporting VR packages needs SimLab Composer Ultimate; the free trial is time-limited.
  • Material and lighting setups often need re-tuning after import because FBX and SimLab handle shaders differently.

Frequently asked questions

Can I open a .vrpackage without SimLab?
It is a zip archive, so renaming it to .zip lets you extract the resource files, but reliably reconstructing the scene still needs SimLab Composer or the VR Viewer.
Is there an online vrpackage to FBX converter?
No general web service reads this proprietary SimLab container; you go through SimLab Composer or CADVRter.
Does the FBX keep animation?
SimLab's FBX export supports animation, so keyframed motion in the scene can carry over, but VR interaction logic does not.
Will materials survive the export?
Basic materials and textures export, but expect to reassign or adjust some shaders in the destination app.