VRPACKAGE GLB
File conversion

Convert VRPACKAGE to GLB

QUICK ANSWER
Is it possible to convert VRPACKAGE to GLB?
Yes - VRPACKAGE converts to GLB.

Open the .vrpackage in SimLab Composer and use File > Export to write GLB. GLB bundles meshes, materials, textures and animation into one binary file, but the SimLab VR interactivity is not preserved.

Also to GLB: ESCN · REALITY · X3D

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Tested on macOS, Windows & Linux
Last verified Sep 2026

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Why convert VRPACKAGE to GLB?

Converting .vrpackage to .GLB is popular because GLB is the self-contained glTF binary that plays in web viewers, AR, game engines and model sites, while the SimLab container only opens in SimLab tools. One .glb packs geometry and textures together, making it the easiest way to share the models widely.

How to convert VRPACKAGE to GLB

SimLab Composer APP

Open the package with File > Open, then File > Export and select glTF (*.glb) to produce a single binary file with embedded textures. Available on Windows and macOS.

SimLab CADVRter APP

Load the SimLab content in the stand-alone CADVRter tool and export .glb directly, a lighter option than the full Composer.

Unzip then convert via Blender FREE

Rename to .zip, extract any packed .obj/.fbx payload, import it into Blender and use File > Export > glTF 2.0 (.glb).

About these formats

Quality & what to watch

  • Interactive VR content (visual scripting, object actions, quizzes, annotations, start position) is discarded because glTF has no place for it.
  • GLB embeds textures, so the file can be large; check size before using it on the web.
  • PBR materials usually translate well, but complex SimLab shaders may look different in the target viewer.

Frequently asked questions

GLB or glTF for the web?
GLB is the single-file binary and is simplest to host and share; .gltf splits data into separate files that are easier to edit by hand.
Will the model show in AR after export?
GLB works in many web and Android AR viewers; for Apple Quick Look you would export .usdz instead.
Do textures come along in the GLB?
Yes, GLB embeds textures inside the single binary, so nothing external is needed.
Is any VR interactivity kept?
No, only the 3D geometry, materials and animation transfer; the VR behaviours stay behind.