Why convert VRPACKAGE to GLTF?
People move .vrpackage to .GLTF to get an open, editable 3D format that works across engines, web viewers and 3D editors, whereas the SimLab container is locked to SimLab software. The text-based .gltf (with its side files) is convenient when you want to inspect or tweak the asset rather than ship one binary.
How to convert VRPACKAGE to GLTF
SimLab Composer APP
Open with File > Open, then File > Export and pick glTF (*.gltf) to write the model plus its .bin and texture files. Runs on Windows and macOS.
SimLab CADVRter APP
Use the stand-alone CADVRter converter to load the SimLab data and export .gltf without opening the full Composer.
Unzip then convert via Blender FREE
Rename to .zip, extract any packed mesh payload, import into Blender and use File > Export > glTF 2.0 (.gltf).
About these formats
A .vrpackage file is a self-contained virtual reality scene created with SimLab Composer or SimLab VR Studio. It is a ZIP archive that bundles 3D models, textures, lighting, animations, and…
Open .VRPACKAGE details →A .GLTF file is associated with GL Transmission Format, a 3d image file.
Open .GLTF details →Quality & what to watch
- VR logic, quizzes, annotations and viewer start point are not part of glTF and are lost in the export.
- The
.gltfvariant produces extra.binand image files that must stay together; use.glbif you want one file. - Some SimLab materials may need adjustment to look correct in a glTF viewer.
Frequently asked questions
What is the difference between .gltf and .glb here?
.gltf is text plus separate binary and texture files, while .glb packs everything into one file; SimLab can export either.Can I edit the exported glTF?
.gltf is JSON-based and can be inspected or imported into Blender and other editors for further editing.