.SAVE

SAVE File

Doom 3 Saved Game
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A .save file in this database is a Doom 3 saved game. You do not open it manually - you load it from inside Doom 3 using the Load Game menu. The extension is generic, so if the file did not come from Doom 3, it belongs to whatever program created it.

Developer: id Software Category: Game Files MIME: application/octet-stream
OPENS ON Windows macOS Linux
Related: .OBB · .PAK · .ROFL · .PACKAGE

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Last reviewed Jun 14, 2026

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What is the SAVE file format?

A .save file is a binary game save state created by id Software's id Tech 4 engine, used primarily in Doom 3 (2004). When the player saves their progress, the engine serializes the full world state - including the current map, player position and health, inventory, entity states, and script variables - into a .save file stored in the game's dedicated savegame folder.

The format is engine-internal and written in little-endian binary. Unlike text-based configurations or PK4 archives, .save files have no publicly documented file signature (magic bytes); the engine identifies them by their location in the save directory rather than by a header. A companion preview screenshot is written alongside each save entry so the game's save/load menu can display a thumbnail.

Save files are tightly version-locked: they are not portable between different builds or patches of the game, and editing them is unofficial and unsupported. On load, the id Tech 4 engine validates the file and rejects any corrupt or incompatible saves.

Beyond Doom 3, the same .save extension and engine format were used by other id Tech 4 titles including Quake 4 and Prey (2006). Open-source source ports such as dhewm3 can load original Doom 3 .save files on Linux and macOS.

Security & safety

RISK: LOW

A Doom 3 .save is passive game data that only the game loads; it cannot execute on its own. Risks are practical, not malware: saves are tied to the game build (copying between mismatched versions can fail), and unofficial save editors can corrupt the file. Keep a backup before editing. Be wary of "universal save editor/converter" download sites, which are often adware.

Format details

in a nutshell
FULL NAMEDoom 3 Saved Gameaka id Tech 4 save file, game save file
DEVELOPERid Softwaresince 2004 (Doom 3, id Tech 4 engine)
CATEGORYGame Files
MIME TYPEapplication/octet-stream
TYPEGame save state (binary, engine-specific)
This extension is also used by…
  • Generic application/game save state - Many other games and programs write .save files; format is entirely app-specific and only the originating program can read it.
  • GNU nano emergency save (.save) - nano appends .save to a filename when it dumps a buffer on a crash; it is plain text, not a Doom save.

Programs that open SAVE files

Windows2 apps
Doom 3 Paid Launch Doom 3, choose Load Game, and pick the save. Saves live in the game's savegame folder.
Doom 3 BFG Edition / RBDoom3BFG Open-source Open-source rebuild of the engine; load saves from the in-game menu (BFG saves differ from classic ones).
macOS1 app
Doom 3 (dhewm3) Open-source Cross-platform source port; load the save from the in-game menu.
Linux1 app
Doom 3 (dhewm3) Open-source dhewm3 is a maintained Doom 3 source port; place saves in its save folder and Load Game.

Technical details

deep spec
Format typeBinary game save state (engine-internal)
Developerid Software
Engineid Tech 4
Byte orderLittle-endian
EncodingBinary
CompressionLargely uncompressed game-state blob; engine-dependent
Typical file size1 MB - 20 MB (level state plus entities and preview image)
File signature (magic bytes)None documented; identified by location in the game's save directory
Stored contentsSerialized map name, player state, inventory, entity states, and script variables
Preview imageA companion screenshot thumbnail is written alongside each save for the in-game load menu
Version compatibilityVersion- and game-build-specific; not portable across different patches or titles
Integrity checkingEngine validates the save on load; corrupt or incompatible files are rejected
MIME typeapplication/octet-stream
Associated platformsWindows, Linux, macOS (via ports including dhewm3)
Games using this formatDoom 3 (2004), Quake 4 (2005), Prey (2006) - all on the id Tech 4 engine
Released2004 (Doom 3, id Tech 4 engine)
Latest versionid Tech 4 era (Doom 3, Quake 4, Prey 2006)

SAVE conversions

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Frequently asked questions

How do I open a Doom 3 .save file?
You don't open it directly - launch Doom 3 and use the Load Game menu. The .save is the campaign state the engine reads when you load.
Why won't my Doom 3 save load on another PC?
Saves are tied to the specific game build/patch (and classic vs BFG Edition). Use the same version on both machines, and copy the whole save folder.
Can I edit a Doom 3 save file?
Only with unofficial third-party save editors, and there is no public format, so editing risks corruption. Always back up the original first.
Which program made my .save file?
.save is generic - many games and the nano editor use it. Check the folder it came from: a game's savegame directory means a game save; a nano .save is plain-text crash recovery.
Where are Doom 3 saves stored?
In the game's savegame folder under its install/user data directory; the exact path depends on the version (classic, BFG, or a source port like dhewm3).

References

1dhewm3 - Doom 3 source portdhewm3.org
2RBDOOM-3-BFG (open-source BFG engine)github.com

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