UNITY3D FBX
File conversion

Convert UNITY3D to FBX

QUICK ANSWER
Is it possible to convert UNITY3D to FBX?
Yes - UNITY3D converts to FBX.

Open the .unity3d bundle in AssetStudio, select the meshes you want from the Asset List, and export them as .fbx. Materials and textures are stored as separate assets in the bundle and must be exported and re-linked manually in your target application.

Also to FBX: USD · X · LWO

On this page

Tested on macOS, Windows & Linux
Last verified Oct 2026

More free converters

HEIC, PNG, WEBP, MP3 and more - every tool here is free.

Open the toolbox

Why convert UNITY3D to FBX?

FBX is the standard interchange format for 3D content. Extracting meshes from a .unity3d to .fbx lets you import them into Blender, Maya, 3ds Max, or any 3D application for editing, rigging, or re-use outside Unity. The .unity3d format is a proprietary binary bundle with no native export button, so a community extraction tool is the only route.

How to convert UNITY3D to FBX

AssetStudio OPEN-SOURCE

Load the .unity3d file via File > Load file, switch to the Asset List tab and filter by type Mesh, select the meshes, then go to Export > Selected assets. AssetStudio saves each mesh as a separate .fbx file.

About these formats

Quality & what to watch

  • Each mesh in the bundle becomes a separate .fbx file - there is no single combined export of the whole bundle.
  • Materials and textures must be exported separately as PNG or JPG and re-linked manually in the target application.
  • Compiled C# scripts, physics colliders, and Unity-specific shader properties are not carried over to FBX.

Frequently asked questions

Does the FBX include animations?
In many cases yes - geometry, normals, UVs, blend shapes, and animations are preserved where AssetStudio can parse them.
Will very new Unity bundles work with AssetStudio?
Bundles built with very new Unity versions may not parse correctly until AssetStudio is updated to match the new serialization format.
Can I get the full scene hierarchy, not just individual meshes?
No - scene hierarchy, prefab relationships, and script logic are not exported; only raw mesh geometry is available.
Does AssetStudio work on macOS?
A cross-platform fork called AssetStudioMod runs on macOS via .NET 6 or later, with the same steps as on Windows.