MAX FBX
File conversion

Convert MAX to FBX

QUICK ANSWER
Is it possible to convert MAX to FBX?
Yes - MAX converts to FBX.

The only way to export .max to .fbx is through 3ds Max, which has a built-in FBX exporter. No standalone converter or online tool reads .max because the format is proprietary and undocumented.

2 programs
Also to FBX: USD · X · LWO

On this page

Tested on macOS, Windows & Linux
Last verified Nov 2026

More free converters

HEIC, PNG, WEBP, MP3 and more - every tool here is free.

Open the toolbox

Why convert MAX to FBX?

FBX is the standard interchange format accepted by Blender, Maya, Unreal Engine, Unity, and Cinema 4D, none of which can open .max directly. Converting to .fbx lets you move geometry, materials, cameras, lights, and animation keyframes into any of those pipelines.

How to convert MAX to FBX

PolyTrans|CAD+DCC APP

PolyTrans can read .max files and convert them to .fbx as part of a professional CAD/DCC translation pipeline.

Programs that convert MAX

About these formats

Quality & what to watch

  • Procedural modifiers (Bend, Turbosmooth, etc.) are baked to mesh on export - the modifier stack does not carry over to .fbx.
  • Complex render shaders (V-Ray, Corona, Arnold) lose advanced settings on export; only basic diffuse/specular parameters map to FBX materials.
  • FBX stores texture file paths by default, not the textures themselves - copy texture files alongside the .fbx or use the Embed Media option in the export dialog.

Frequently asked questions

Can I control which FBX version is written?
Yes - the FBX Export dialog in 3ds Max lets you select an older FBX version if the target application does not support the newest format.
Does animation export to FBX?
Yes, if you check the Animation option in the FBX Export dialog; cameras and lights also transfer if their checkboxes are enabled.
Is there any free tool that converts .max without 3ds Max?
No - the .max format is proprietary and undocumented, so every export path requires 3ds Max itself.