How to convert PLY to GLB
- Add your .PLY file - drop it in the box above or click to browse.
- Convert it to .GLB in a few seconds.
- Download your new .GLB file.
What to expect
- Per-vertex color (RGB stored per point in PLY) transfers to GLB as a Color Attribute and displays correctly in modern viewers.
- UV-mapped textures do not transfer automatically - bake them to an image in Blender before exporting if you need texture maps in the GLB.
- Dense scan files produce large GLBs; decimate the mesh in MeshLab (Quadric Edge Collapse) before export for a web-friendly file size.
Frequently asked questions
Does per-vertex color from a 3D scan survive the conversion to GLB?
Yes - per-vertex color becomes a Color Attribute in the GLB and displays correctly in Three.js, model-viewer, and Babylon.js.
My converted GLB appears blank - what happened?
The source
.ply was likely a point cloud with no face data; run Screened Poisson Surface Reconstruction in MeshLab to generate a mesh before converting.Will the GLB work in Apple AR Quick Look and Google Scene Viewer?
Yes - GLB is the native format for both; for dense scans, decimate the mesh first for smooth mobile performance.
What is the difference between `.glb` and `.gltf`?
GLB packs geometry, materials, and textures into one binary file; glTF uses a folder of separate files - GLB is the better choice for sharing and web embedding.