PTEX EXR
File conversion

Convert PTEX to EXR

QUICK ANSWER
Is it possible to convert PTEX to EXR?
Yes - PTEX converts to EXR.

Because Ptex stores a separate texture per face with no UVs, converting to EXR means baking that data into UV or UDIM space, which requires the mesh to have UVs. Any of the major texturing apps can import the .ptx, bake it, and write EXR, but seams and resolution choices are introduced in the process.

Also to EXR: HDR · DPX · AFPHOTO

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Tested on macOS, Windows & Linux
Last verified Sep 2026

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Why convert PTEX to EXR?

Ptex avoids UV maps, but most renderers, engines and pipelines expect flat UV-space images like .EXR. Converting bakes each face's Ptex texture into a UV atlas so it can be edited and shipped as a standard high-dynamic-range image. Mari, Maya and Houdini all read Ptex and can project it onto UVs before export.

How to convert PTEX to EXR

Foundry Mari PAID

Import the .ptx onto the UV-mapped mesh, then use Export to write the paint out per UV patch as .exr (single or multiple channels).

SideFX Houdini PAID

Apply the Ptex map to geometry that has UVs, then add a bakeTexture ROP with the format set to EXR to bake it into UV space.

Autodesk Maya PAID

Assign the Ptex texture to the model and use Arnold or the surface-sampler bake to render it into a UV texture, saving the output as .exr.

About these formats

Quality & what to watch

  • The mesh must already have a UV layout; Ptex itself has none, so unwrapping is a prerequisite.
  • Baking rasterizes per-face detail into a fixed-resolution UV atlas, so edge quality depends on your bake resolution and can show UV seams.
  • Ptex's seamless per-face independence is lost once flattened to a single UV image.

Frequently asked questions

Why can't I just rename a .ptx to .exr?
They store data completely differently. Ptex is per-face without UVs; EXR is a flat UV-space image, so a bake is required.
Do I need UVs on my model?
Yes. Baking Ptex to EXR projects the texture onto UVs, so the mesh must be unwrapped first.
Will I see seams after converting?
Possibly. Flattening per-face data into a UV atlas can reveal seams that Ptex hid; higher bake resolution helps.
Which app is best for this?
Mari and Houdini have the most direct Ptex-to-EXR bake workflows; Maya works via its bake/render tools.