.DSV

DSV File

DeSmuME Saved Game File
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A DSV file is a Nintendo DS saved game file created by DeSmuME, an open-source Nintendo DS emulator. Open it in DeSmuME via File > Import ROM Save File. To use the save in another emulator such as MelonDS, convert the DSV to SAV using the free DeSmuME Save Converter at save-editor.com.

Developer: DeSmuME team (open-source) Category: Game Files MIME: application/octet-stream
OPENS ON Windows macOS Linux Web
Related: .OBB · .PAK · .ROFL · .PACKAGE

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Last reviewed Sep 1, 2026

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What is the DSV file format?

A .dsv file is a saved game file created by DeSmuME, the open-source Nintendo DS emulator. It stores a snapshot of the DS cartridge's save memory - the exact contents of the EEPROM, SRAM, or flash chip that a real DS game would write to the cartridge - plus a short DeSmuME-specific footer that identifies the save chip type and file version.

The data region is a raw binary dump, so its internal structure is entirely game-dependent. The DeSmuME footer at the end of the file is what distinguishes a .dsv from a plain .sav file used by other DS emulators and flashcarts. File size matches the save chip capacity of the original DS cartridge, ranging from 512 bytes (small EEPROM) to 512 KB (large flash storage).

Because the data section is nearly identical to generic DS saves, .dsv files can be converted to the .sav format for use with other emulators such as melonDS or real hardware via a flashcart. DeSmuME's built-in File > Import/Export ROM Save File menu handles this conversion, and third-party tools such as the DeSmuME Save Converter are also available.

DeSmuME runs on Windows, macOS, and Linux. Save files for games running on Android are typically handled by ports such as DraStic or RetroArch's DeSmuME core.

Security & safety

RISK: LOW

.dsv files are passive game save data with no executable content. No security risk from opening them in DeSmuME. Downloading ROMs may raise copyright concerns depending on your jurisdiction; save files themselves are not legally problematic.

Format details

in a nutshell
FULL NAMEDeSmuME Saved Game Fileaka DeSmuME save file, Nintendo DS save file (DeSmuME)
DEVELOPERDeSmuME team (open-source)since c. 2006 (DeSmuME emulator early versions)
CATEGORYGame Files
MIME TYPEapplication/octet-stream
TYPENintendo DS emulator save game file (binary)
This extension is also used by…
  • Microsoft SQL Server Data Source View - SQL Server Analysis Services (SSAS) uses .dsv for Data Source View files - XML files defining the metadata/schema for an OLAP data source, unrelated to emulation.
  • Delimiter-Separated Values - A generic tabular data file where fields are separated by a custom delimiter (not necessarily comma); a text/CSV variant used in some GIS and data tools.

Programs that open DSV files

Windows2 apps
DeSmuME Open-source Launch a Nintendo DS ROM in DeSmuME, then File > Import ROM Save File > select the .dsv to load the save.
MelonDS Open-source Convert .dsv to .sav first (remove DeSmuME footer) using the DeSmuME Save Converter, then load the .sav in MelonDS.
macOS1 app
DeSmuME Open-source File > Import ROM Save File to load the .dsv into a running game session.
Linux1 app
DeSmuME Open-source File > Import ROM Save File to load the .dsv.
Web1 app
DeSmuME Save Converter Free Upload .dsv and download as .sav (or vice versa) to transfer saves between emulators.

Technical details

deep spec
File structureRaw Nintendo DS save RAM dump (game-dependent content) + DeSmuME proprietary footer appended at end
Byte orderLittle-endian (Nintendo DS uses an ARM processor in little-endian mode)
Typical size512 bytes - 512 KB (matches the DS cartridge save chip capacity)
Save chip typesEEPROM (512B-64KB), SRAM (32KB), or NOR flash (128KB-512KB) depending on original cartridge
DeSmuME footerAppended at end of file; identifies save chip type, chip size, and DeSmuME version metadata
Relationship to .savData content is nearly identical to generic `.sav` files; the DeSmuME footer is the only structural difference
ConversionDeSmuME's File > Import/Export ROM Save File converts `.dsv` to/from `.sav`; third-party DeSmuME Save Converter also available
Internal checksumsMany DS games write their own checksums within the save data region; DeSmuME adds no separate container-level checksum
Compatible emulatorsmelonDS reads `.sav` format; converted `.dsv` files work in melonDS and other emulators after format conversion
Source codeOpen-source project at github.com/TASVideos/desmume
Releasedc. 2006 (DeSmuME emulator early versions)
Specificationgithub.com

DSV conversions

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Frequently asked questions

How do I open a .dsv file?
Open it in DeSmuME: launch your Nintendo DS ROM, then go to File > Import ROM Save File and select the .dsv. The game will load your saved progress.
How do I convert .dsv to .sav?
Use the free DeSmuME Save Converter at save-editor.com - upload the .dsv, download the .sav. This removes the DeSmuME-specific footer, making the file compatible with MelonDS, NO$GBA and DS flashcarts.
Can I use a .dsv save file in MelonDS or RetroArch?
Not directly - convert it to .sav first using the DeSmuME Save Converter. The .dsv footer is incompatible with other emulators.
Where does DeSmuME save .dsv files?
By default in the same directory as the ROM file, with the same base filename (e.g. game.nds → game.dsv). You can change the save directory in DeSmuME's preferences.
What is a .dsv file from SQL Server?
A completely different format - a Data Source View XML file used by SQL Server Analysis Services (SSAS) to define an OLAP data source schema. Open it in a text editor or SQL Server Management Studio.

References

1DeSmuME official sitedesmume.org
2DeSmuME GitHub (source)github.com

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