USD GLTF
File conversion

Convert USD to GLTF

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Is it possible to convert USD to GLTF?
Yes - USD converts to GLTF.

You can do it right here with our free converter - no sign-up, and your file is deleted right after.

The easiest route is Blender: File > Import > Universal Scene Description, then File > Export > glTF 2.0 (.glb/.gltf). Command-line users can try the usd2gltf Python tool. USD layering is flattened, but glTF's PBR metallic-roughness model maps reasonably well.

Also to GLTF: GLB · ESCN · X

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Tested on macOS, Windows & Linux
Last verified Sep 2026

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USD → GLTF converterFREE
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Why convert USD to GLTF?

People convert usd to .gltf for the web and real-time viewers, where glTF/GLB is the standard delivery format for 3D on browsers, AR and engines. glTF keeps PBR materials, meshes and basic animation in a compact, widely supported package.

How to convert USD to GLTF

Blender FREE

Import the USD, then File > Export > glTF 2.0, choosing .glb for a single packed file or .gltf for separate assets, with Materials and Animation enabled.

usd2gltf OPEN-SOURCE

Install the usd2gltf package (pip install usd2gltf) and run it against your .usd to emit .gltf/.glb, converting meshes, UVs and animation.

NVIDIA Omniverse

Use Omniverse's converters/exporter, which support USD out to glTF, to write the stage as .gltf or .glb.

About these formats

Quality & what to watch

  • USD composition (references, variants, instancing) is flattened into a single glTF scene graph.
  • glTF supports only metallic-roughness PBR, so unusual USD/MaterialX shading networks are approximated or dropped.
  • Some USD features (complex skinning, cameras, lights) may not survive; verify animation and materials in a glTF viewer after export.

Frequently asked questions

Can I get a single-file result?
Yes. Export as .glb in Blender to pack geometry, materials and textures into one binary file for easy sharing on the web.
Does guc convert USD to glTF?
No. The guc tool goes the other way, glTF to USD. For USD to glTF use Blender, Omniverse or usd2gltf.
Will PBR materials carry over?
Base color, metallic, roughness and normal maps usually transfer well, since both formats use a metallic-roughness model. Exotic shaders may not.
Is animation supported?
Basic transform and skeletal animation can export, but complex USD rigs may need cleanup or may not transfer at all.