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Convert USD to USDZ

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Is it possible to convert USD to USDZ?
Yes - USD converts to USDZ.

You can do it right here with our free converter - no sign-up, and your file is deleted right after.

Run usdzip -a Scene.usd Scene.usdz (the -a/--asset option localizes and copies every referenced file) to bundle the scene and its textures into one .usdz. Add --arkitAsset if the target is Apple AR Quick Look, since ARKit imposes stricter asset constraints.

Also to USDZ: REALITY · GLB · VRPACKAGE

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Tested on macOS, Windows & Linux
Last verified Sep 2026

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Why convert USD to USDZ?

.usdz is an uncompressed zip package that wraps a .usd/.usdc layer together with all its textures and dependencies into one shareable file. People convert to .usdz mainly to distribute a single self-contained asset for AR - especially Apple's AR Quick Look on iPhone and iPad.

How to convert USD to USDZ

usdzip (OpenUSD toolset) OPEN-SOURCE

Run usdzip -a Scene.usd Scene.usdz to localize references and pack them into one archive; use --arkitAsset for Apple AR-compliant output.

SideFX Houdini (USD Zip ROP) PAID

In a ropnet drop a USD Zip ROP, set the input to your .usd and the output to something.usdz; enable the ARKit option for Apple-compatible packages.

NVIDIA Omniverse FREE

Open the stage and export/save with the .usdz extension (or use the asset converter with texture embedding) to produce a portable package.

About these formats

Quality & what to watch

  • .usdz is a package, not a new geometry format - it just bundles the existing .usd plus textures, so no shape data is lost.
  • For Apple AR Quick Look you must use ARKit-compatible settings; general .usdz files may not open in AR Quick Look.
  • Content inside .usdz is stored uncompressed and read-only, so the file is not smaller than its parts and cannot be edited in place.

Frequently asked questions

Is `.usdz` just a zip of my USD?
Essentially yes - it is an uncompressed zip archive holding the .usd/.usdc layer plus all referenced textures and assets.
Which `usdzip` option should I use?
Use -a (--asset) to localize and copy references into the package, and --arkitAsset when targeting Apple AR Quick Look.
Will textures be included automatically?
Yes, usdzip -a discovers referenced files recursively and rewrites the paths to point inside the package.
Can I edit a `.usdz` after creating it?
Not directly - the package is read-only, so you edit the source .usd and repackage it.