TSCN GLTF
File conversion

Convert TSCN to GLTF

QUICK ANSWER
Is it possible to convert TSCN to GLTF?
Yes - TSCN converts to GLTF.

Open the .tscn in Godot 4 and use Scene > Export As... > glTF 2.0 Scene..., choosing either a self-contained .glb or a separate .gltf + .bin + textures. This is the intended round-trip path for editing Godot geometry in Blender or other tools.

Also to GLTF: USD · GLB · ESCN

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Tested on macOS, Windows & Linux
Last verified Sep 2026

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Why convert TSCN to GLTF?

A .tscn is Godot's own text scene format that only Godot understands, while .GLTF is the open, portable 3D interchange standard that Blender, three.js, and most engines read. Exporting lets you move meshes, materials, and node hierarchy out of Godot into a format other applications can open.

How to convert TSCN to GLTF

Godot Engine (built-in exporter)

Open the scene, then choose Scene > Export As... > glTF 2.0 Scene... and pick glTF Binary (.glb) or glTF Separate (.gltf + .bin). Requires a 3D scene.

Export .glb then convert with Blender

If you specifically need the text .gltf variant, export from Godot and re-export via Blender's File > Export > glTF 2.0, selecting the glTF Separate (.gltf + .bin + textures) option.

About these formats

Quality & what to watch

  • Only 3D scenes export; 2D scenes cannot be written to glTF.
  • Particle systems and custom ShaderMaterials are not exported - they are dropped or replaced with placeholders.
  • Godot-specific logic such as scripts, signals, physics bodies, and node types outside the mesh/material set is not carried into glTF.

Frequently asked questions

Which Godot version do I need?
The glTF 2.0 scene exporter ships with Godot 4.x; use Scene > Export As... > glTF 2.0 Scene....
Should I choose .glb or .gltf?
.glb is one self-contained binary file; .gltf keeps geometry in a .bin and textures as separate files. Pick glTF Separate when you want editable text and loose textures.
Why are my particles or shaders missing?
Godot cannot express particle systems or ShaderMaterials in glTF, so they are omitted. Bake or rebuild them in the target app.
Can I edit the result in Blender?
Yes, but only Blender 2.83 and newer reliably import glTF exported by Godot.