Why convert DAE to FBX?
.FBX is the standard interchange format for game engines like Unity and Unreal Engine and for Autodesk tools such as Maya and 3ds Max. It carries geometry, materials, skeletal rigs, and animations in a single file that virtually every DCC application can read. Most game and film pipelines expect FBX delivery, making this conversion a routine step when working with COLLADA assets.
How to convert DAE to FBX
Blender OPEN-SOURCE
Import via File > Import > Collada (.dae), then export via File > Export > FBX (.fbx); works on Windows, Mac, and Linux.
Autodesk FBX Converter FREE
Drag your .dae into the source panel and click Convert; also supports batch conversion of multiple files at once.
Command line - Assimp CLI
Install the Open Asset Import Library and run assimp export model.dae output.fbx.
Programs that convert DAE
About these formats
A DAE file is a COLLADA 3D model stored as plain-text XML. Open it free in Blender on any platform, or on a Mac with Preview. For web and AR use, convert it to glTF/GLB.
Open .DAE details →An FBX file is a 3D model/scene in Autodesk's Filmbox interchange format, carrying geometry, textures, rigs, animation, cameras and lights. To view one free, use Autodesk FBX Review or…
Open .FBX details →Quality & what to watch
- Textures are stored as external files in DAE - if the
.pngor.jpgfiles are missing from the same folder, the FBX will load without textures. - COLLADA defaults to Y-up and FBX to Z-up; set the correct axis in Blender's export dialog to avoid a 90-degree rotation in the target application.
- Unity and Unreal work best with FBX 2013-2020; Blender's default (FBX 7.4 / 2014) is compatible with both.
Frequently asked questions
Does animation transfer from DAE to FBX?
Why does my model look grey or untextured after converting?
.png or .jpg files in the same folder as the .dae before converting.Which FBX version should I choose for Unity or Unreal?
Is Blender free to use for this?
.dae import and .fbx export are both built in.