Зачем конвертировать DAE в FBX?
.FBX is the standard interchange format for game engines like Unity and Unreal Engine and for Autodesk tools such as Maya and 3ds Max. It carries geometry, materials, skeletal rigs, and animations in a single file that virtually every DCC application can read. Most game and film pipelines expect FBX delivery, making this conversion a routine step when working with COLLADA assets.
Способы конвертации DAE в FBX
Blender OPEN-SOURCE
Import via File > Import > Collada (.dae), then export via File > Export > FBX (.fbx); works on Windows, Mac, and Linux.
Autodesk FBX Converter FREE
Drag your .dae into the source panel and click Convert; also supports batch conversion of multiple files at once.
Command line - Assimp CLI
Install the Open Asset Import Library and run assimp export model.dae output.fbx.
Программы, которые конвертируют DAE
Об этих форматах
Файл DAE - это 3D-модель COLLADA, хранящаяся в виде текстового XML. Его можно бесплатно открыть в Blender на любой платформе или на Mac через Preview. Для использования в вебе и AR…
Открыть детали .DAE →Файл FBX - это 3D-модель или сцена в формате обмена Autodesk Filmbox, содержащая геометрию, текстуры, риги, анимацию, камеры и свет. Для бесплатного просмотра используйте Autodesk FBX…
Открыть детали .FBX →Качество и на что обратить внимание
- Textures are stored as external files in DAE - if the
.pngor.jpgfiles are missing from the same folder, the FBX will load without textures. - COLLADA defaults to Y-up and FBX to Z-up; set the correct axis in Blender's export dialog to avoid a 90-degree rotation in the target application.
- Unity and Unreal work best with FBX 2013-2020; Blender's default (FBX 7.4 / 2014) is compatible with both.
Часто задаваемые вопросы
Does animation transfer from DAE to FBX?
Why does my model look grey or untextured after converting?
.png or .jpg files in the same folder as the .dae before converting.Which FBX version should I choose for Unity or Unreal?
Is Blender free to use for this?
.dae import and .fbx export are both built in.