Why convert ASEPRITE to BMP?
BMP is an uncompressed, universally readable Windows image format that legacy tools, game engines, and older Windows software still accept. Converting an Aseprite sprite to .bmp gives you a plain bitmap those systems can load, at the cost of animation and file-size efficiency.
How to convert ASEPRITE to BMP
Aseprite Export As EASIEST
Open the sprite, choose File > Export > Export As, and name the file sprite.bmp. Aseprite supports RGB, RGBA, grayscale, and indexed BMP output.
Aseprite Save As
Use File > Save As and type sprite.bmp in the filename to write the current frame as a Windows Bitmap.
LibreSprite FREE
In the free LibreSprite fork, open the file and use File > Save As (or Export) with a .bmp name to save a bitmap of the visible frame.
About these formats
An .aseprite file is the native project format of Aseprite, an animated sprite editor and pixel art tool. It keeps a sprite's full editable state including layers, frames, palette, tags and…
Open .ASEPRITE details →A BMP file is a Windows Bitmap - a simple, usually uncompressed raster image developed by Microsoft. Every major OS and image viewer opens it with no extra software (double-click works).…
Open .BMP details →Quality & what to watch
- BMP holds one still frame with no animation, so an animated sprite exports only the current frame unless you build a sprite sheet.
- BMP is uncompressed, so files are much larger than the original
.asepriteor a PNG. - Classic 24-bit BMP has no alpha channel, so transparency is flattened; use RGBA/32-bit if your reader supports it.
Frequently asked questions
Does BMP keep my animation frames?
Will transparency survive in BMP?
Can I export every frame to separate BMP files?
.bmp per frame.