ASEPRITE BMP
File conversion

Convert ASEPRITE to BMP

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Is it possible to convert ASEPRITE to BMP?
Yes - ASEPRITE converts to BMP.

You can do it right here with our free converter - no sign-up, and your file is deleted right after.

Aseprite can write BMP directly. Open your sprite, choose File > Export > Export As, type a name ending in .bmp, and export. BMP is a single still image with no animation, so a multi-frame sprite will only save the current frame unless you export a sprite sheet or a numbered sequence.

Also to BMP: QOI · XPM · PPM

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Tested on macOS, Windows & Linux
Last verified Sep 2026

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ASEPRITE → BMP converterFREE
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Why convert ASEPRITE to BMP?

BMP is an uncompressed, universally readable Windows image format that legacy tools, game engines, and older Windows software still accept. Converting an Aseprite sprite to .bmp gives you a plain bitmap those systems can load, at the cost of animation and file-size efficiency.

How to convert ASEPRITE to BMP

Aseprite Save As

Use File > Save As and type sprite.bmp in the filename to write the current frame as a Windows Bitmap.

LibreSprite FREE

In the free LibreSprite fork, open the file and use File > Save As (or Export) with a .bmp name to save a bitmap of the visible frame.

About these formats

Quality & what to watch

  • BMP holds one still frame with no animation, so an animated sprite exports only the current frame unless you build a sprite sheet.
  • BMP is uncompressed, so files are much larger than the original .aseprite or a PNG.
  • Classic 24-bit BMP has no alpha channel, so transparency is flattened; use RGBA/32-bit if your reader supports it.

Frequently asked questions

Does BMP keep my animation frames?
No. BMP is a single still image; export a sprite sheet or a numbered PNG sequence to keep all frames.
Will transparency survive in BMP?
Standard 24-bit BMP drops the alpha channel; only 32-bit RGBA BMP retains transparency, and not every viewer reads it.
Can I export every frame to separate BMP files?
Yes. In Export As, enable the sequence/split-frame options so Aseprite writes one numbered .bmp per frame.
Why is my BMP so large?
BMP stores pixels uncompressed, so it is far bigger than a PNG or GIF of the same sprite.