REALITY OBJ
File conversion

Convert REALITY to OBJ

QUICK ANSWER
Is it possible to convert REALITY to OBJ?
Yes - REALITY converts to OBJ.

Reality Composer has no .obj export, so do File > Export to get a .usdz first, then import that into Blender and export .obj, or use Apple's Reality Converter. Expect to lose animation and PBR detail since .obj only stores static geometry.

Also to OBJ: USD · LWO · LIB

On this page

Tested on macOS, Windows & Linux
Last verified Sep 2026

More free converters

HEIC, PNG, WEBP, MP3 and more - every tool here is free.

Open the toolbox

Why convert REALITY to OBJ?

A .reality file is an Apple Reality Composer scene, while .obj is a plain, universally supported mesh format with no animation or scene logic. People convert to .obj when they just need the raw geometry in another modeling package. USDZ is the intermediate that Apple's tools produce.

How to convert REALITY to OBJ

Reality Composer + Blender FREE

Use File > Export in Reality Composer to save a .usdz, import it in Blender with File > Import > USD, then File > Export > Wavefront (.obj).

Reality Converter (macOS) FREE

Load the exported .usdz in Reality Converter to inspect it; combined with USD tools you can extract the mesh and write .obj.

USD tools (usdcat / usdzip) OPEN-SOURCE

Unzip the .usdz to recover the .usd payload, then use Pixar's USD command-line tools or Blender to output the geometry as .obj.

About these formats

Quality & what to watch

  • .obj stores only static meshes, so all animation, behaviors and interactivity are lost.
  • Materials collapse to a basic .mtl file, so PBR textures and lighting usually need reworking.
  • Object hierarchy may be flattened during the OBJ export.

Frequently asked questions

Does .obj keep animation?
No. .obj is a static mesh format, so any Reality Composer animation is dropped in the conversion.
Why export to USDZ first?
Reality Composer only writes .usdz, so it is the required starting point before converting to .obj.
What opens the resulting .obj?
Almost every 3D app, including Blender, Maya, Cinema 4D and 3ds Max.
Will textures come across?
Basic color and texture maps can, via the .mtl sidecar, but advanced PBR material setups usually need to be rebuilt.