Hvad er GODOT-filformatet?
En .godot-fil er projektkonfigurationsfilen til Godot spilmotoren, den open-source 2D- og 3D-motor, der vedligeholdes af Godot Foundation. Den hedder næsten altid project.godot, og mappen, der indeholder den, er projektets rod. Godot peger på alle aktiver i den mappe ved hjælp af res://-stipræfikset, så denne ene fil definerer, hvor et projekt begynder.
Filen er almindelig UTF-8-tekst i et INI-stil-layout. Den starter med en config_version-linje og grupperer derefter indstillinger i sektioner som [application], [display], [input] og [rendering]. Sektionen [application] indeholder de vigtige værdier: config/name for projekttitlen, run/main_scene for den scene, der indlæses ved opstart (en .tscn-fil), og config/icon. config_version-nummeret styrer kompatibiliteten: Godot 3.x skriver 4 og Godot 4.x skriver 5, og editoren vil ikke åbne et projekt, hvis version er nyere end den, den forstår.
Filendelsen kom med Godot 3.0 i 2018 og erstattede den ældre engine.cfg, der blev brugt i Godot 2.x.
Sikkerhed og tryghed
RISIKO: LOWproject.godot is a plain-text configuration file with no executable code, so opening it in a text editor is safe. The risk comes from the surrounding project, not the file: a Godot project can contain GDScript or C# and autoload scripts that run when the project is opened in the editor. Only open projects from sources you trust, and inspect the [autoload] entries and scripts before running an unfamiliar one.
Formatdetaljer
kort fortaltProgrammer der åbner GODOT-filer
Tekniske detaljer
dyb specifikation| Encoding | UTF-8 text |
| Byte order | N/A (text) |
| Container | INI-like sections with [section] headers and key=value entries; keys often use slash paths such as application/config/name |
| Typical size | 1 KB to a few KB |
| Structure | Plain-text configuration listing project-wide settings. Opens with a header comment and a config_version line, followed by sections like [application], [display], [input], [rendering], [autoload] and [global]. The [application] section holds config/name (project title), run/main_scene (path to the startup scene, e.g. res://main.tscn) and config/icon. |
| Integrity | None built in |
| Platforms | Windows, macOS, Linux, Android, Web |
| Config Version | Version tag inside the file that gates compatibility. Godot 3.x uses config_version=4, Godot 4.x uses config_version=5. An engine will refuse to open a file whose config_version is newer than it supports. |
| Notes | The file also acts as the project marker: the folder containing project.godot is the project root, and paths inside the engine are addressed relative to it via the res:// prefix. It replaced the earlier engine.cfg (Godot 2.x and before) when Godot 3.0 switched to the .godot extension. |
| Structure Summary Extra | Godot loads a binary project.godot first if present and falls back to the text form; the text form is what is committed to version control. |
| Udgivet | 2018 (Godot 3.0) |
| Seneste version | config_version=5 (Godot 4.x) |
| Specifikation | docs.godotengine.org |
GODOT-konverteringer
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