PSSL CG
Not possible

Convert PSSL to CG

Can you convert PSSL to CG?
QUICK ANSWER
Is it possible to convert PSSL to CG?
No - not a direct conversion.

There is no direct pssl-to-cg converter, and it would rarely make sense: Cg was deprecated by NVIDIA in 2012 and almost no modern engine still uses it. The realistic path is to hand-port your PSSL to HLSL or GLSL, which are the languages Cg most resembles and which have live tooling.

No direct path

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Tested on macOS, Windows & Linux
Last verified Oct 2026

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Why convert PSSL to CG?

People land here because Cg is syntactically close to HLSL, so it seems like a natural target for a PS4 shader. In practice the PSSL compiler ships only inside Sony's licensed devkit and emits GPU binaries, not portable Cg text, and Cg itself is a dead end. Most teams instead move PSSL to a maintained language such as .HLSL.

How to convert PSSL to CG

Hand-port to HLSL, then Cg if truly needed OPEN-SOURCE

Rewrite the PSSL entry points as HLSL in an editor, then feed that HLSL to NVIDIA's legacy cgc compiler with cgc -profile vp40 shader.hlsl if a Cg profile is genuinely required.

Translate via ShaderConductor OPEN-SOURCE

After manually converting PSSL to HLSL, use Microsoft's ShaderConductor to cross-compile that HLSL to GLSL/MSL; there is no Cg backend, so Cg remains a manual step.

About these formats

Quality & what to watch

  • No automated tool reads .pssl outside Sony's NDA-restricted PS4/PS5 SDK.
  • Cg was officially deprecated by NVIDIA in 2012 and receives no updates, so porting into it is usually a step backward.
  • PS4-specific hardware intrinsics in the PSSL source have no Cg equivalent and must be dropped or reimplemented.

Frequently asked questions

Is there a PSSL to Cg converter?
No. No public tool parses PSSL, and none targets Cg. You would hand-port through HLSL.
Why would I even want Cg?
You almost certainly don't. Cg is deprecated; HLSL or GLSL are the practical targets for a PS4 shader.
Can I open a .pssl file to read it?
Yes, it is plain text; open it in any code editor. Compiling it, however, needs Sony's devkit.
Will the ported shader look identical?
Rarely. Anything relying on PS4 GPU extensions has no Cg counterpart and will behave differently or need a rewrite.