OBJ 3DS
File conversion

Convert OBJ to 3DS

QUICK ANSWER
Is it possible to convert OBJ to 3DS?
Yes - OBJ converts to 3DS.

Use our free converter above, or open Blender, import your .obj, and export as .3ds in a few clicks. The key caveat is that 3DS is a 1990s format with hard limits: object names are truncated to 8 characters and each mesh cannot exceed 65,535 faces.

1 programs
Also to 3DS: X · CATPRODUCT · 3D

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Tested on macOS, Windows & Linux
Last verified Oct 2026

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Why convert OBJ to 3DS?

3DS is a legacy format from the original 3D Studio DOS software, still required by some older game engines, CAD pipelines, and architectural visualization tools. If a workflow only accepts .3DS and your source is OBJ, this is the direct conversion path.

How to convert OBJ to 3DS

Blender FREE

Go to File > Import > Wavefront (.obj), then File > Export > 3D Studio (.3ds). If the export option is missing, enable the 3DS add-on under Edit > Preferences > Add-ons.

MeshLab FREE

Open your .obj via File > Import Mesh, then export via File > Export Mesh As and select 3DS format. Note that materials are not transferred.

Command line - Assimp CLI

Convert with assimp export model.obj model.3ds - available on Windows, macOS, and Linux.

Programs that convert OBJ

About these formats

Quality & what to watch

  • 3DS truncates object names to 8 characters - rename objects to short IDs before exporting if names matter downstream.
  • Each mesh object is capped at 65,535 faces; split or decimate high-polygon OBJ files in Blender or MeshLab before converting.
  • Material data from the .mtl file does not fully transfer - diffuse color may carry over but texture paths and PBR properties are lost.

Frequently asked questions

Does Blender include the 3DS exporter by default?
Yes, it is bundled as a built-in add-on. If File > Export > 3D Studio (.3ds) does not appear, search for "3DS" under Edit > Preferences > Add-ons and enable it.
Why does my exported 3DS file have missing faces or holes?
The source OBJ likely has non-manifold geometry. In Blender, run Mesh > Clean Up > Merge by Distance and Mesh > Normals > Recalculate Outside before exporting.
Is 3DS still a good target format?
Only when legacy software requires it. For modern interchange, FBX or glTF/GLB carry more information without the face-count and name-length limits.
Can I convert a large OBJ with millions of faces to 3DS?
The 3DS format limits each mesh object to 65,535 faces, so large models must be split into multiple objects in Blender's Edit Mode before export.