Why convert OGMO to JSON?
Developers ask this because they want to parse an Ogmo project outside the editor. Ogmo Editor stores project data - name, layers, entities, tilesets and settings - as JSON-formatted text, so the .ogmo file is effectively a renamed .json. Opening it reveals the raw JSON immediately.
How to convert OGMO to JSON
Open in Visual Studio Code
Open the .ogmo file in Visual Studio Code, then use File > Save As and change the extension to .json. VS Code will validate and format the JSON.
Rename the file
Make a copy and change its extension from .ogmo to .json. The contents are unchanged because the data was already JSON.
Any text editor
Open the file in any text editor such as Notepad++, confirm it is JSON, and save it with a .json name to use it elsewhere.
About these formats
An .ogmo file is the project file created by OGMO Editor 3, a free 2D game level editor. It is plain JSON that defines the project's layers, entities, tilesets, level-size settings, and the…
Open .OGMO details →A JSON file is a plain-text data file in JavaScript Object Notation format, used by web APIs, app configurations, and data exports. Any text editor opens it - Notepad on Windows, TextEdit…
Open .JSON details →Quality & what to watch
- The data is identical before and after; only the file extension changes, so nothing is lost.
- Ogmo Editor 3 also saves individual level files as
.jsonalready, so those need no conversion at all. - If the JSON looks malformed, the file may be from an older Ogmo version - validate it in an editor before relying on it.
Frequently asked questions
Is an `.ogmo` file really just JSON?
.ogmo extension.Do I need a converter?
.json or save a copy with that extension from any text editor.Will renaming break the Ogmo project?
.ogmo file.