GODOT TXT
File conversion

Convert GODOT to TXT

QUICK ANSWER
Is it possible to convert GODOT to TXT?
Yes - GODOT converts to TXT.

Open the .godot file in any text editor and use Save As to write it out as .txt. Nothing is transformed because the file is already human-readable text; renaming it just stops Godot from treating it as a project.

Also to TXT: RTF · KKSRC · HVE

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Tested on macOS, Windows & Linux
Last verified Sep 2026

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Why convert GODOT to TXT?

Godot stores project settings in a project.godot file that is plain text in INI format, so it opens cleanly in a text editor. People save it as .TXT to keep a readable reference, paste settings into a bug report, or archive the config without an editor flagging it as a special file type.

How to convert GODOT to TXT

Visual Studio Code FREE

Open the project.godot file, then choose File > Save As and set the name to project.txt. The content stays byte-for-byte identical.

Notepad++ FREE

Drag the file into Notepad++ and pick File > Save As, changing the type to Normal text file (*.txt).

About these formats

Quality & what to watch

  • Renaming to .txt means Godot no longer recognizes the file, so keep the original project.godot if you still want to open the project.
  • Other Godot files like .tscn and .tres are also text and can be saved the same way, but .gd scripts and imported assets should stay as-is.
  • Nothing is lost in the conversion itself since the bytes are unchanged; only the association with the engine changes.

Frequently asked questions

Is project.godot really just a text file?
Yes. It is a plain-text file in INI format, so any editor can open and read it directly.
Will renaming it to .txt break my project?
It breaks recognition only if you rename the working file. Save a copy as .txt and leave the original project.godot in place.
Do I need Godot installed to convert it?
No. Any text editor can open the file and save it as .txt; Godot is not involved.
Can I edit settings in the .txt and rename it back?
Yes, but edit carefully. Missing keys fall back to defaults, so it is safer to change settings from Godot's Project Settings window.